﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FrogEngine
{
	/// <summary>
	/// This service will be run on the Effects thread, thus any service that provides effects 
	/// should implement this interface
	/// </summary>
	public interface IEffectsEntityService : IGameEntityService
	{
		void Update(GameTime gameTime);
	}
}
